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PROCESS 2

After seeing this result, I realized the organization is easy, but this doesn't allow much freedom to the user. Since one of the goals of this project is a therapeutic process, I needed something that allows the user to have more decision in what they do with their emotional memory artifact. I realized that a process from Reality Computing can easily be applied to this project. Using an algorithm to generate a texture, and then map it onto a tile, custom emotional patterns can be generated. By taking biometric data from the user, this process becomes more honest than self-reporting. Each emotion can be identified, and its intensity quantified. This will be adapted to a specific computer generated texture, and the frequency of each pattern corresponds to the intensity of that feeling. 


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