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I then was able to import a map of Pittsburgh using Online Street Maps which is an open-source map online. (Crafty, the one I downloaded earlier, was not working well) Once I imported this map, I Set the Origin to Geometry. Then, I measured the map to find the exact address that the origin was on. Once I found where the origin was, I plugged in that address to my code above to find the Latitude and Longitude points. Then, I centered the Latitude and Longitude points I had gotten earlier on that origin by subtracting (x,y) from that to get the values listed below. Once I had done that, I took two random points below. I referenced them on Blender using the Blender coordinate values but this is where it went south. After trying several different math equations I was not able to come up with a scale to convert all of the Excel (lat, long) coordinates into the Blender (x,y) coordinates which were centered on another coordinate. I don't know why this was happening as I tried proportions and making my own equations.. I even re-downloaded the map to make sure the x,y axis were parellel to the equator and hemisphere lines respectively, but that did not work either.


(Points below are distance from Blender origin in Lat,Long terms)


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