First, the clock was modeled in Fusion 360. A total of 5 sketch layers were created; one for the clock's basic shape, one for the cutouts meant for the front, one for the scoring for the front, one for the engraving on the front, and one for the cutout for the back. This ended up being something of a mistake, since there were just so many construction lines on a single layer that sometimes making changes would lag the program. In retrospect, there were probably more efficient ways to do the stars than drawing one of each size and then duplicating them repeatedly.
I originally set the stars up so that some of them were touching corner to corner and cutting off an area in between which would have had to been glued back on, so I had to go through and change all the stars that were set up like that. Grouping the stars involved a lot of construction lines and coincident constraints, which was then costly to go back and change.
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