For the percussive patch, I made the attack as high as possible, and had a short decay no sustain. I also turned Semitones and Sync Level all the way up to get as much sound out of the short hit as I could.
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .