Issues that might arise from such a product mainly revolve around social concerns and figuring out what information can be made public and what cannot - in a contextual setting. Inappropriate publicizing of some information can cause unwanted behavioral changes in people around the user.
1. User Research: Understanding the way cards are used today in their various scenarios is crucial to understanding which aspects of it's disruption the market is ready to accept.
2. Data privacy: Understanding what information can be made public in the appropriate contexts is crucial to creating a non threatening product. Data privacy does not just refer to computing based data, but also data in social contexts.
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .