Back to Parent

Narrative

The user originally begins by loving the device. It helps him find his phone when it falls under the couch, clean up spills of food or breaking a plate on the floor. It even encourages him to clean his room by illuminating certain areas of the room that need cleaning. After some time, this becomes a burden, he doesn’t have time to clean up his room and it begins to pile up. The lights make it unable to sleep and forces him to move to the couch. This progression leads to him eventually leaving the house and moving because he can’t take the lights flashing anymore and there is no way to turn off.


Content Rating

Is this a good/useful/informative piece of content to include in the project? Have your say!

0