For the inner shell, I took a lot of inspiration from the lamp and tent class projects and started out in the sculpt environment with a cylinder, then edited that shape to the exact type of blob I wanted. After creating the basic form, I moved back to the model environment and filleted the top to make the whole shape have no sharp edges, and then splined and extruded the shape of the pockets. I was careful to make sure to extrude the holes to the exact dimensions that I had intended to so that they didn't overlap, and also was careful to make the shapes have that organic feel.
To make the pockets, I wasn't able to extrude directly on the shape since it is wholly cylindrical, so I constructed a tangent plane and sketched them on the plane. I had to be mindful of where the shape had "sides" and how big the wholes were, so that none of the edges on the overall shape and on the holes interfered with each other.
I intended to print my holder in the stratasys printer with white filament, but due to a long queue I ended up printing my object in Scott Hall where there was only grey filament. I wasn't satisfied with the dark grey color and spray painted it white.
For the exterior shell, I ended up straying a bit from my original sketch because there were too many curvy lines that didn't look great when modelled in fusion. So, I shifted more to a design that was almost totally linear and focused on more triangles/polygons. I took more inspiration from the array of traditional symbols that I found online (in the inspiration section), and used an image as an attached canvas to sketch more exact shapes. After an initial sketch, I mirrored it across the inscribed polygon inside of the circle, and cleaned it up a bit before deciding it looked good.
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .