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The script utilizes a deffered lighting GLSL shader by Matthew Ragan to create the particle lighting effect in Touchdesigner. The model it illuminates is was created using a dendroid simulation script in grasshopper with anemone. We took data provided to us by the instructors of the class, and used it to control the birth rate of the particles, and the color based on a predefined gradient palette. One instance of the script represented energy usage, and the second represented water consumption. This was then projection-mapped using kantan-mapper to fit the constraints of our fabricated frame. 

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