Production Timeline | ||
10/18 | 2 hrs | Brainstorming: Thought of the original idea and pitched it |
10/20 | 6 hrs | Bulk of the project: Made the basic VR project. Pivoted to boat moving in an endless ocean instead of a river. Struggled with lag and ugliness. Decided to only release for Android since iOS has a ridiculous developers’ fee. |
10/30 | 2 hrs | Class time: Prof. Corbett told us that the lag is caused by Unity’s terrible water shader, and not just the number of polygons in the scene as we suspected. We agreed to use a custom water shader. We also took a suggestion to have something cute and organic die in the boat for an impact. |
11/7 | 4 hrs | Final touches: Added a more efficient water shader to eliminate lag, added a cute bunny that dies tragically. |
14 hrs | Total |
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