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Production Timeline

10/18

2 hrs

Brainstorming: Thought of the original idea and pitched it

10/20

6 hrs

Bulk of the project: Made the basic VR project. Pivoted to boat moving in an endless ocean instead of a river. Struggled with lag and ugliness. Decided to only release for Android since iOS has a ridiculous developers’ fee.

10/30

2 hrs

Class time: Prof. Corbett told us that the lag is caused by Unity’s terrible water shader, and not just the number of polygons in the scene as we suspected. We agreed to use a custom water shader. We also took a suggestion to have something cute and organic die in the boat for an impact.

11/7

4 hrs

Final touches: Added a more efficient water shader to eliminate lag, added a cute bunny that dies tragically.

14 hrs

Total


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