Process
Developement followed a series of design iterations, with consistant themes throughout of isolation and virtual expansion of space. We began wanting to utilize one of the architectural idosyncracies of the space - the bricked up windows. This led us to the design pictured below. We then thought about how to manipulate even further one's spatial percetion, and decided reorienting the body would have a profound effect.
The animation and controllers went through a series of iterations as well, figuring out which variables of the animation to change, and what the constraints and parameters of those would be.
The construction of the physical piece was one of the more challenging pieces. Not enough time was budgeted to test and iterate on the structure, so the end result did not have the level of craft we would have liked.
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