This project was only a week long, so there weren't too many iterations done.
I did have two design changes though. Originally, I intended to have the game be completely autonomous with the players clicking the corresponding buttons to the LED lights in the correct order of the light display after the switch was flipped instead of having someone verify it. The "test subjects" (people playing the game) would be told that if they entered the pattern in correctly a green light would go on, while if they were wrong, a red light would go on when in reality, I intended to reverse the lights, so if they were wrong, a green light would go on telling them they were right. I slightly altered this idea because if the person actually remembered it wrong they'd get the green light on the first try and be done with it. Instead, I decided it was more useful to have one light and to tell the players that it will go on if they get it correct when it will never go on. This is why I changed the project's name to misery machine because there is no way to be correct instead the person will be told they are always wrong, which can be very frustrating.
I didn't make the project completely autonomous though because of a technical issue with my breadboard. I could not use the bottom of the breadboard, which I tested and verified that something was off and there wasn't enough time to get a new breadboard, so I changed the idea slightly to make do with the materials I had.
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