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I applied this percussive sound to my Jade's Motif midi notes which I repeated in a loop throughout most of the song. 

My other percussive instruments included kicks from an 808 emulator "Boutique 808" and "Dub Smash GB". I wanted to use these drums instead of traditional instruments because the game is set in the future, where most of the battle music uses heavy kicks akin to house music. 

Using the constant percussive sounds, and bass kicks, I wanted to create a sense of continuity to relate to the scene. The main character is seen running in a high-speed chase to avoid being possibly captured or killed from her enemies. From the beginning of the song to 0:26, when jade enters the house, the foreground and background within the piece remained the same - the foreground was a louder mbira sound that played during Jade's turns and jumps. 



REFLECTION: 

Looking back at my piece, there are a few things that I would've changed/done better. I think that the buildup to the climax of the trailer, at 0:32, could have been greater. I think that I should have added more instrumentation to play the melody, besides the flute sample. I think that the flute sample is a little too bright in comparison to the rest of the instruments. It wouldn't sound awkward if it either was edited more to have a calmer tone, or it was backed up with orchestral sounds to make it sound more epic. 


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