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Discover Phase 

Since the goal of this project was to design the perfect accessory that is missing from my daily drink interaction, I decided to focus on drinking tea because that was the interaction that I felt that had the potential to be improved the most since there were the most steps and other objects integrated in the experience. 

As I reviewed my interaction with the tea bag, I realized that I actually disliked the experience associated with it. By really evaluating my interactions with the tea, I was able to find a few key areas that I thought were lacking 

Problems 

  • Tea would leave circles on the table and sometimes would get my paper wet 
  • Worried tea bag would fall in 
  • No way to chill drink quickly as I had no ice cubes 
  • There was no place to put my tea bag after I used it, so it was only good for one use
  • I would throw away the tea bag before I realized the drink was not strong enough


Idea Generation

  • Coasters
  • Ice Cube Tray
  • Storing The Tea
  • Tea Bag Holder
  • Tea Bag Coaster
  • Cup Holder For Hot Drinks
  • Cup To Make Plantation Iced Tea -- my favorite drink from back home in Hawaii 


Define Phase

The problem that I saw that I had the most trouble with was the constant worry that I would drop my tea bag into the cup. I would carefully place the tea bag handle as far over the lip as possible. This was the main problem that I wanted to focus on so I ideated around this concept. 


Develop Phase

I then began to start my process of ideating by starting with a few sketches of tea bag holders. I started with a light grey Copic marker. Since I was having trouble generating ideas, I created random lines and strokes to help spark my creativity. Then I went over the outline of the shape with a darker grey Copic marker. This helped me see shapes and further define the object. I then took a Bic ballpoint pen and added fine details to the sketches. 


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