Some of the questions we have are what the negative use cases could be for this product and how could we prevent them from happening. We spent a lot of time thinking of the ideal use case but as we've learned from reviewing many case studies, there is usually always a negative aspect of things. It could be helpful to have a list of questions or a process we could go through to determine what those negative use cases could be.
One of the challenges we had was finding a way to strengthen our narrative, which is something we want to keep in mind for future explorations. We were hoping to be subtle in our approach, but in doing so we might have made it hard to understand what the connection between the controller and box were.
The overarching challenging we faced has to do with ubiquitous computing and how we can build products that could be found anywhere and also be unobtrusive and glanceable, thus making it an ambient device. Moving forward we should keep in mind what makes ambient devices successful and find ways to implement them into our projects. Not only would it enhance the experience of the product but it could also make the overall narrative better by showing how the device fits into the environment unobtrusively, while still adding value to the user.
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .