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Reflection

Through this process, we learned that some times simpler is better. We had initially wanted to include various features and functionality but after some initial user research, we realized that it was all too distracting and was no longer in line with our goal. After reiterating our objectives to ourselves we were able to limit our scope and focus in on the key features. 

We are content with our final product because we feel we were able to create a pleasant product to look at with a controller that was comfortable to hold. A big takeaway from this is that you always need to keep your user in mind and remember what their goals are... in this case, it is to let go of the pain they're feeling. 

A future iteration of the project would be to actually program the controller to include a particle photon that can keep track of its usage and have that information publish as an event that would trigger the fog in the ecosystem to release. 

Some other features we could explore is creating some sort of data visualization of the curve of the amount of smoke rising and dissipating based on the number of interactions the user has with the controller. Another potential idea could be to install a small camera near the roots of the plant so that the user can have an experience of smoke around it in real time. 

Fundamentally, one thing that we want to work on is closing the gaps in our narrative by introducing some technical interactions (such as the camera), which we believe could enhance and strengthen the overall experience. 


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