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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class PhotonController : MonoBehaviour
{
    bool ledIsOn = false;
    bool callOnce = false;
    void Start()
    {
       
    }

  

    public IEnumerator Upload(string state)
    {
        WWWForm form = new WWWForm();
        form.AddField("arg", state);
        using (UnityWebRequest www = UnityWebRequest.Post("https://api.particle.io/v1/devices/3d0017000751373238323937/play?access_token=77eb52ce2e1beb7e1d527da80c1e4239616ceb7c", form))
        {
            yield return www.SendWebRequest();

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
            }
            else
            {
                Debug.Log("Form upload complete!");
            }
        }
    }
    private void Update()
    {

        if (LanternController.startFlying)
        {
            if (!ledIsOn && !callOnce)
            {
                StartCoroutine(Upload(""));
                callOnce = true;

            }
        }
        


      
    }
}
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