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The interactive interface was made in Sketch and prototyped in Principle for the video. The interface was designed to be simple with limited selections for the user, only focused on selecting the person they want to talk to and the time frame of memories. Because the physical token was part of the interaction, we made sure to design the digital element to work smoothly with it. We took into consideration the animations and interactions that would occur on the interface when the token activates the table, as well as how we could use the visual design and animations as cues to inform the user without having to have written or spoken instructions during the experience. (For example, the animation of the picture of the selected person disappearing into the table as a signal that the user is calling the person, then the digital avatar would appear on the screens).


Wireframe Flow

Below is a video of the interaction sequence of the tabletop interface


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