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My representation of the data is forceful in that I am cutting out superfluous things, such as a small population of people who are using devkits, or game modes that are not interactive on a multiplayer. I am solely trying to express which games a player can enjoy with others.

When  first thinking about this project, because I made this graphical representation interactive, I was straying away from the heart of the project, and more towards app development: my group thankfully kept me from doing this. As well, my group helped me figure out how I would group games.

In development, I also wanted my data to express to the users specifically what I wanted to get across, as opposed to the current data stream that Valve utilizes:


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