The theme of "the unexplained" provides a very different perspective to physical computing. While in other physical computing projects the system demands clarity, this project on the other hand is expected to be vague and glitching. Therefore, I found this project works the best with simplistic system rather than complex system, especially when a very simple and straightforward action yields unexpected results. Comparing my first and second exploration, I found my first exploration to be more visceral though much simpler because the first exploration works against our common intuition about the simple action (walking around), while the complexity of the second exploration makes it feel a result of computation rather than a random incident.
The second observation in this project is how to build up suspense. Hide the mechanism, use randomness to create suspicion first and lead to the final confirmation of horror. Combining all these qualities allows a very spooky storytelling.
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .