int buzzerPin = D1; //buzzer to arduino pin 9
int led1Pin = D6;
int studState;
bool shouldBuzz = false;
void setup()
{
pinMode(buzzerPin, OUTPUT); // Set buzzer - pin 6 as an output
pinMode(led1Pin, OUTPUT);
Particle.subscribe( "teachable-machine" , tmEventHandler);
Particle.variable( "StudState" , studState);
Particle.variable( "ShouldBuz" , shouldBuzz);
}
void loop()
{
//if there is no stud, play a negative sound
if (shouldBuzz&&studState==2)
{
tone(buzzerPin, 1000); // Send 1KHz sound signal...
digitalWrite(led1Pin, HIGH);
delay(1000);
noTone(buzzerPin);
digitalWrite(led1Pin, LOW);
shouldBuzz=false;
Serial.println("buzzstud");
}
//if there is a sound, play a double chirp
else if (shouldBuzz&&studState==1)
{
tone(buzzerPin, 3000); // Send 1KHz sound signal...
digitalWrite(led1Pin, HIGH);
delay(500);
noTone(buzzerPin);
digitalWrite(led1Pin, LOW);
tone(buzzerPin, 3000);
digitalWrite(led1Pin, HIGH);
delay(500);
noTone(buzzerPin);
digitalWrite(led1Pin, LOW);
Serial.println("buzznostud");
shouldBuzz=false;
}
else if(shouldBuzz&&studState==4)
{
digitalWrite(led1Pin, HIGH);
delay(200);
digitalWrite(led1Pin, LOW);
delay(200);
shouldBuzz=false;
}
else if(shouldBuzz&&studState==5)
{
tone(buzzerPin, 3000); // Send 1KHz sound signal...
digitalWrite(led1Pin, HIGH);
delay(500);
noTone(buzzerPin);
digitalWrite(led1Pin, LOW);
tone(buzzerPin, 3000);
digitalWrite(led1Pin, HIGH);
delay(500);
noTone(buzzerPin);
digitalWrite(led1Pin, LOW);
Serial.println("buzznostud");
shouldBuzz=false;
}
else if (shouldBuzz&&studState==0)
{
}
studState=0;
}
void tmEventHandler(const char *event, const char *data){
// if there's an incoming event
// store this in the indicator boolean
// and use it to create movement in the next loop()
shouldBuzz = true;
Serial.println(11);
Serial.println(data);
if (strcmp(data,"1Stud")==0)
{
studState=1;
Serial.println("halluelh");
}
else if (strcmp(data,"2No Stud")==0)
{
studState=2;
}
else if (strcmp(data,"3Buzzer")==0)
{
studState=3;
}
else if (strcmp(data,"Hey StudSeer")==0)
{
studState=4;
}
else if (strcmp(data,"Laugh")==0)
{
studState=5;
}
}
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