// Define a pin that I'll place the FSR on, remember to add a 10K Ohm pull-down resistor too.
int fsrPin = A0;
// Create a variable to hold the FSR reading
int fsrReading = 0;
// Define a pin I'll place an LED on
int ledPin = D2;
// Create a variable to store the LED brightness.
int ledBrightness = 0;
// Define a pin I'll place a switch on
int switchPin = D3;
void setup()
{
// for input, I define the switch as an input-pullup
// this uses an internal pullup resistor to manage consistent reads from the device
pinMode( switchPin, INPUT_PULLUP ); // sets pin as input
// Set up the LED for output
pinMode(ledPin, OUTPUT);
// Create a cloud variable of type integer called 'force' mapped to fsrReading
Particle.variable("force", &fsrReading, INT);
}
void loop()
{
// find out if the switch is thrown to the wired terminal ot not or not by reading from it
int switchState = digitalRead( switchPin );
// when the switch is thrown to the wired terminal, we will get a LOW signal
// when the button is thrown to the unwired terminal, we'll get a HIGH signal
if( switchState == LOW )
{
// Use analogRead to read the fsr reading
// This gives us a value from 0 to 4095
fsrReading = analogRead(fsrPin);
// find out if pressure levels are below 3000
// set our LED on or off
if ( fsrReading < 3000){
ledBrightness = 0;
}else {
ledBrightness = 255;
}
// fade the LED to the desired brightness
analogWrite(ledPin, ledBrightness);
// wait 1/10th of a second and then loop
delay(100);
}else{
// otherwise, turn the LED off
digitalWrite( ledPin, LOW );
}
}
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