If we had more time, we believe it would be very interesting to explore the following areas of functional adaptation.
1. more ways to change the lighting with multiplayer interaction modes, but still maintain the simplicity of the functionality as originally envisioned, keeping the ambient device positioned to differentiate it from the mobile newsletter. This includes both the details of debugging, such as the frequency of light and dark changes in fluttering mode needs to be adjusted; also includes the need to introduce subtle changes in light color to expand the richness of the message.
2. Optimized physical prototype assembly method. The current version of rotary encoder is not convenient to press the control. We tried to add cotton and wooden spacers between the shade and the base so that the shade could be rotated and pressed down for additional functionality, but time constraints did not allow for the simplicity of the "button" look. The next iteration of the process will no doubt require some simple mechanical design to work with the circuitry.
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