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Context

Flow State is inspired by themes of disruption, rebellion, and "seamfullness" rather than "seamlessness". It was important for me to propose a concept with explainable and justifiable reasons for its counter functionality, to expand upon our behaviors and draw attention to existing tendencies for reconsideration. What underlying assumptions undergird our relationships with objects? What do we take for granted?

Drawing inspiration from Addicted Products, I was particularly influenced by the idea of agency and advocacy from an object's perspective- what might it need, want, hope for? Just as the toaster in Addicted Products subverts the current model of ownership, possession, and subservience, I was intrigued by what provocations might result from from an object that was not arbitrarily rebellious, but had principles and values of its own. Flow State was heavily influenced by Thing Centered Design- in which the current vulnerability of devices and objects, and the indiscriminate way with which we expect them to "serve us", acts as a proxy for others, a point of reference to empathize with others. 


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