In terms of next steps, I think it would be very interesting to explore how I could better explore Timmy’s “moodiness.” So far, The simple Red to Blue light transition isn’t really portraying boredom or annoyance in the way I hoped it would.
Making the toaster actually refuse to lock in the down position was a missed opportunity too, but I am pretty certain I wouldn’t have been able to make it work with my limited abilities even if I wanted to.
Apart from that, I think it would be fascinating to explore an entire ecosystem of these types of products, I think some interesting interactions might arise. Could there be jealousy? Cliques? Furthermore, I would love to see how a user might adapt to having to cook in a kitchen full of these types of appliances. A part of my work as an interaction designer is identifying when users adapt to badly designed tech, so seeing if a person changes their day to day based on an arguably “badly designed” toaster would be super interesting.
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