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Context

The idea derives from how animistic design can change people’s interaction with home devices. Animism is the concept that every animate and inanimate object has a spirit, soul, and mind. What about a socket? An animistic object can stimulate conversations with changing approaches, establishing new relationships with the users and surrounding environment. So I came up with the idea of making the socket hungry so that it has two modes and has different interactions with people.

The project of Addicted Products by Simone Rebaudengo also inspired me to animate the socket. People’s relationships with home devices change not only the way we interact with them, but also their meaning in our life. With these devices, they can become individual agents and be able to change their behavior.

As for the input and output of the project, I reviewed several projects related to proximity sensors and found that most of them capture the dynamic changes of the distance. One project that inspired me about LED lights is the CERUNA, which shows the movement of people’s touch via led lights. So I came up with the idea of using LED strips as the language of sockets. 


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