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Attribution and References

[1]. http://www.simonerebaudengo.com/project/addictedproducts

[2]. https://interactive-environments.nl/ceruna/

[3]. https://ciid.dk/education/portfolio/idp13/courses/physical-computing/projects/offn/

[4]. Betti Marenko & Philip van Allen (2016) Animistic design: how to reimagine digital interaction between the human and the nonhuman, Digital Creativity, 27:1, 52-70, DOI: 10.1080/14626268.2016.1145127

All documentation images and videos can be found here:

https://drive.google.com/drive/folders/1uUhpQO0MEfrIBIEnGPRHfNFNFggIMRwG?usp=sharing


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