One unresolved part of the implementation is the use of a limited-range proximity sensor. For a future version, I would want a sensor that can actually distinguish a human from other objects and sense its presence in a larger range of positions.
Another unresolved component is the question of whether my product would really spook the user over time. Although the goal is for there to be a hidden blade, I wonder whether it would have become spooky enough to introduce the controversy of machine agency and intelligence. It makes me question what elements would have made it spookier over time without sacrificing the initially innocent and pretty front. Perhaps I could have had the flower slowly unravel as it learned more about the user. I wonder whether making the flower slowly start to react to the user in unexpected ways would make the user realize the control they have given up to a supposedly simple lamp.
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