Overall, I think that my technical implementation of this project was quite successful. I also think I created a beautiful exterior as I hoped to. The positive reception to the project was mainly focused in those two areas.
However, there are still some aspects I would want to improve. As I briefly mentioned in the last section, the proximity sensor demonstrated my point but could not accurately tell whether someone was there. This is not only because of it's extremely limited range to sense something, but also because it would pick up on any object, not just a human. Therefore, to be a fully functional prototype, I'd probably need a camera or another sensor of some sort that could accurately distinguish a human from other objects and be able to tell if that human was in the vicinity of the lamp. I would also want the sensor to be mounted in a ways such that it is indistinguishable from the lamp or from other components of the user's desk.
The demo critique was largely focused on the fact that in the way I presented the product, it did not seem very spooky. This made me realize that although the product was essentially fully functional, the way in which I presented it did not convey the hidden blade. This was mainly an issue with the way I presented the project, but it also brings up the question of whether my product would have really spooked the user. To really get there, I think I'd need to execute what I discussed in the last paragraph. I would have a sensor that collects more than just proximity data, and then use that data to create more uncomfortable interactions with the user, like jolting movements of the flower, or even sounds to communicate with the user.
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