int solPin = D3;
bool shouldActivate = false;
void setup() {
Particle.function( "openCurtain", activateSolenoid );
pinMode(solPin, OUTPUT);
}
void loop() {
if( shouldActivate ){
doSolenoid( );
shouldActivate = false;
}
delay( 100 );
}
void doSolenoid( ){
// digitalWrite(solPin, HIGH);
for( int i = 0; i < 10; i++ ) {
digitalWrite(solPin, HIGH);
delay( 100 ) ;
digitalWrite(solPin, LOW);
delay( 100 );
}
}
int activateSolenoid( String command ){
shouldActivate = true;
return 1;
}
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