We've received a significant amount of feedback on enhancing the user experience. For instance, it's noted that the initial instinct upon installation is to rotate the clock instead of exploring the magic wand 🪄. People seem to have a ingrained perception of interacting with a liquid timer. Despite not wanting to enclose it, the reality is that it's becoming more of a display, prompting consideration of using a transparent acrylic. This experience highlights the importance of being more decisive in our design approach.
Another point of feedback relates to the 2-minute replay effect. When person B receives a signal from person A, finding an efficient acknowledgment method is crucial. While replicating the signal could work, it risks interrupting A's previous message. To address this, a suggestion is to repeat the action of touching the snoopy with the magic wand, triggering a color change instead of rotating the timer—a quick way for person A to know their message is received.
Other valuable feedback includes slowing down the rotating speed of the timer and swapping the locations of Snoopy and Woodstock. These insights will be considered for future improvements. Reflecting on our three-week experience, we acknowledge underestimating the time required to design, test, and redesign the mechanical aspects, particularly with 3D printing. Consequently, there was a rush to ensure everything was functioning just two hours before the actual presentation.
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