Back to Parent

Background

We chose to write a pseudocode for basketball because sports in general has a high level of entropy, indeterminacy, and movement. We originally thought of embodying soccer, but the sport is too difficult to embody in an algorithm due to the large space that the game is played on and the roughness of the terrain. So instead, we settled on basketball, which required less space and had more defined boundaries. Creating a pseudocode would work well with basketball because even in a game, players tend to chose random actions that end up causing all the players to move around the court and create a sequence of movements that can never be repeated again, much like in a generative emergence algorithm.


Content Rating

Is this a good/useful/informative piece of content to include in the project? Have your say!

0