A larger vision for this project’s goals would potentially involve an entire room or space with larger, more complex electronic flora and fauna that could actively respond to or essentially follow a person who enters and remains in the room. More sensors could be used (e.g. light, touch, infrared, etc.) to make the design more interactive and thought-provoking. Overall, providing more varied and visually assertive context would provide a much greater influence upon a person’s thoughts and behaviors.
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