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We decided to "perform the action in a different space", but instead of actually relocating, we modified the space. This choice was made partially because the location was fairly ideal for the physical constraints of our project (being able to hear each other, closed space where collisions might actually occur), and had more control and flexibility over the location of obstacles.

We chose to omit the use of sight from this movement as it helped eliminate some of the biases that the actors would automatically put in certain movements to intentionally avoid or create collisions. In this way we were able to make the actions more authentically generative, as most of the movement was a product of the algorithm instead of a more natural response to our surroundings.

Moving in a random direction helped create entropy in the movement, while the reactionary aspect of moving towards where collisions occurred created a nice balance of order and entropy. While the movement was very predictable immediately after a collision, it guaranteed that another collision would take place later creating more entropy. Overall, nice patterns emerged from the seemingly random movement. Although, it seems this would have been better captured with a camera directly above the scene.

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