Back to Parent

#PSEUDOCODE

persons.initializeLocation
timer.start
persons.startMovement
while timer < 2 minutes {
    for person in persons {
        if (person.collision = true){
            person.yellBump
            person.moveInRandomDirection
	    for other in (persons - person){
	 	other.moveTowards(bumpYell)
	    }
    }
}
Click to Expand

Content Rating

Is this a good/useful/informative piece of content to include in the project? Have your say!

0