I feel like the work I created ultimately achieved what I had set out to do. Though I had wanted to use dialogue to more directly be able to project the intent and personalities of the Invaders, the alternative solution I think was more conceptually interesting, even if it is difficult to understand.Using many perspectives I think took good advantage of the fact that it was a 3d game, and the choices for the other artistic components (like the backgrounds and explosion effects) I think adequately helped indicate purposeful intent.
I learned during this project that though you might at first have an idea of what is the best course of action your art should take, new observations made during the process can lead your work down entirely new and unexpected directions. Since the dialogue idea didn't work at first, the insight I gained while making the 3d models really helped to shape the final product. If I were to go back with more time and resources, I would have liked to make the enemy behave more like they do in the original space invaders. In addition, I would have liked to try to see how a successful dialogue implementation would have looked, since its difficulty prevented me from doing it in this specific project.
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