However, this proved difficult for many reasons. For one, implementing the dialogue was very difficult in of itself. In addition to that, it would be difficult to actually get to read the dialogue in a action game like space invaders.
With that idea scrapped, I then thought about leveraging 3D graphics to give "depth" (har har) to a originally 2D game. I started creating 3D models since just to generate assets to use, and I then noticed that the sprites I made looked like a space invader from the front and an apple from the side.
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