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Intention/Curatorial Statement

The intention of this project is to create a piece of video art that describes the routine system of progression found in the Metroid game series. Specifically, in the games the main protagonist Samus starts the game with all of the upgrades from a previous mission, somehow loses access to those upgrades, and then regains them by the end of the game, creating a predictable cycle of events. The ultimate goal is to be able to demonstrate this narrative using the optical illusion of illusory contours.


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