The idea originally came from the minimalist Samus piece presented in
class during the illusory contours presentation. This gave us the
initial idea of leveraging illusory contours in our work, specifically
focusing in on the minimalist style. After discussing ways to integrate
the illusion in the work, specifically ways to make illusion a focal
point of the work, we noticed how the minimalist style only shows the
bare essentials that make up the character, an observation which drew comparisons to the Metroid game series.
Content Rating
Is this a good/useful/informative piece of content to include in the project? Have your say!
You must login before you can post a comment. .