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Context

The idea originally came from the minimalist Samus piece presented in class during the illusory contours presentation. This gave us the initial idea of leveraging illusory contours in our work, specifically focusing in on the minimalist style. After discussing ways to integrate the illusion in the work, specifically ways to make illusion a focal point of the work, we noticed how the minimalist style only shows the bare essentials that make up the character, an observation which drew comparisons to the Metroid game series.


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