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Process

After doing research on illusory contours, our group was intrigued by the fact that even in the absence of clearly defined boundaries, outlines of objects were identifiable due to illusory contours. Our idea came from one of the pieces we looked at in class, of a minimalistic rendition of Samus.

We started by picking a gif of Samus running, and then Sienna used Photoshop to isolate different elements of Samus’ figure in all the frames. She “blobbed out” the colors in order to create the minimalist impression. Meanwhile, Roger started creating the animation by taking a bunch of maps from the game Metroid and splicing them together to create the hallways. He added the original gif of Samus running, just to give us an initial idea of what our project would look like. This first iteration of the gif is shown below:


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