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This game book uses augmented reality to allow the user to interact with the game and play the task at hand. This is really interesting and with some extra research on augmented reality, it actually isn't too too hard to create one of these with just a basic animation--you mostly just need Unity to create the 3d model/animation and a program that locates a certain image as a "target" to match the model to. I got really interested in augmented reality ever since our special lecture a few weeks ago where he showed us one of his works in a play and the addition playbill touch. I think it's a really simple way to really amp up any project and add that extra cherry on top. With this game, it's much more immersive and actually relies on the augmented reality. This project is a great way to allow the user to explore his own creativity and really bring it to life.

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This project is an interactive media installation called Footfalls. Visitors could stomp their feet and it would create a rhythm of cascading virtual objects. Microphones on the ground would detect the sound and speed of the stomps and accordingly the projections would fall from the top. In addition, the visitors could "catch" and throw these projected objects around using their silhouettes, adding yet another layer to this audiovisual installation. I really like this project because the viewer is heavily immersed in the installation, and the viewer is the one "producing the work" essentially, since he/she is the one who dictates what happens based on how hard they stop and how they move the objects around. I think one way this project could be even more immersive is by allowing the user to manipulate sound as well, which would essentially be almost a full bodily experience.

Footfalls.thumb
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