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Outcome


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Overview of Problem:

Friends often develop bonds while having a drink together, however they can miss this precious bonding activity when separated by distance. Friends can feel like they aren't connecting purely because they cannot partake in the same activities they once did.

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Goal:

With Connected Coasters, each friend has a linked coaster, when one friend is having a drink and they set a glass on their coaster, both coasters will light up with one color, when the second friend joins in and puts their drink on a coaster, both coasters will light up with two colors, signaling that the two friends are drinking simultaneously. 

This solution includes identical coasters which will allow both friends to be notified when their friend is having a drink and when they are drinking at the same time, giving a sense of connection and bonding to both parties. 

Process: 

1. Conceptualized different product concepts and scenarios

2. Created criteria for picking an concept and picked the most feasible, usable, and original concpet.

3. Brainstormed how the product would work with sensors and actuators

4. Created code for mechanisms

5. Prototyped circuitboard connections

6. Created housing for the product

7. Documented the project


Components for One Coaster:

1 - Circuit board

1 - Photon

8 - RGB LEDs

1 - Button

4 - 1000 Ω resistors

32 - Jumper wires

1 - Coaster housing

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Outcome:

The Connected Coasters will light up independent of which friend is using their coaster, simultaneously notifying the users that a) the coaster is working for the user with a drink and b) that the user without a drink can join in the drinking anytime. 

Scenario: Ted and Mike are friends who met in college. Ted lives in Austin while Mike lives in Boston. Ted likes to have a drink around 7pm usually, one night he sets his drink down on his Connected Coaster, within minutes his coaster is lighting up with different colors - he knows Mike is there having a drink with him. 

Reflection:

There are interesting considerations when developing a connected device. One consideration is that both users need to be on a similar page in terms of how often and in what context they would like to interact with each other. For instance, in the scenario of Ted and Mike, this product wouldn't necessarily work for a person who didn't want to be reminded of when their friend was having a drink. Any connected device needs to be reciprocal in terms of usefulness. Moreover, it was a challenge to uncover how to solve simple interactions in the physical context. For instance, accounting for affirmation that Ted's coaster is working, affirmation that Ted knows Mike's coaster is working, and vice versa. There are many edge cases that we discovered and were curious about, for instance, what if a third friend wants to join in, and what if both users are holding their drink at the same time - does that cause interaction problems?  

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