Waste Space
By Monica Chang, Stephen Thomas-dorin, & Jiayi Zhao
Waste space is virtual reality experience coupled with an external digital experience. One person at a time will experience the VR side, while the rest of the participators watch a visual digital experience on a computer screen. Using the VR headset, that one individual sees a plain white room with a table that holds an assortment of waste items. They are told to pick up items with the controllers and throw them. When they throw an item, it disappears into the wall, and different waste item appears. Meanwhile, the other participators will be watching a computer screen of a second empty room, which shows each item that is thrown by the individual in VR.
Using the idea of a heterotopia, this project aims to bring together the "otherness" of waste items and to empathize with the environment. The items that are thrown in VR represent the waste that we discard and don't think about where it goes. The second room collects this waste and counters the neglect that is shown by its disappearance into the walls in the VR experience.
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