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Outcome


Download the APK onto your Android phone, and use a Google Cardboard viewer to see the trash world in full! Link below:

Production Timeline

10/18

2 hrs

Brainstorming: Thought of the original idea and pitched it

10/20

6 hrs

Bulk of the project: Made the basic VR project. Pivoted to boat moving in an endless ocean instead of a river. Struggled with lag and ugliness. Decided to only release for Android since iOS has a ridiculous developers’ fee.

10/30

2 hrs

Class time: Prof. Corbett told us that the lag is caused by Unity’s terrible water shader, and not just the number of polygons in the scene as we suspected. We agreed to use a custom water shader. We also took a suggestion to have something cute and organic die in the boat for an impact.

11/7

4 hrs

Final touches: Added a more efficient water shader to eliminate lag, added a cute bunny that dies tragically.

14 hrs

Total

Allocation

We met up at each time and did the work together, also brainstorming and making corrections as we went.

Iterations

All the old builds and iterations are in the builds folder in the main drive folder.

Assets

Water shaders, models, and sounds are credited in the main drive folder.

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See the below link for the drive folder and for more documentation:

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