Download the APK onto your Android phone, and use a Google Cardboard viewer to see the trash world in full! Link below:
Production Timeline | ||
10/18 | 2 hrs | Brainstorming: Thought of the original idea and pitched it |
10/20 | 6 hrs | Bulk of the project: Made the basic VR project. Pivoted to boat moving in an endless ocean instead of a river. Struggled with lag and ugliness. Decided to only release for Android since iOS has a ridiculous developers’ fee. |
10/30 | 2 hrs | Class time: Prof. Corbett told us that the lag is caused by Unity’s terrible water shader, and not just the number of polygons in the scene as we suspected. We agreed to use a custom water shader. We also took a suggestion to have something cute and organic die in the boat for an impact. |
11/7 | 4 hrs | Final touches: Added a more efficient water shader to eliminate lag, added a cute bunny that dies tragically. |
14 hrs | Total |
CREDITS
Project by Kalpa and Amukta
Trash Assets (Poly by google):
https://poly.google.com/view/dha06wFxUwA
https://poly.google.com/view/b54HnwJAXsb
https://poly.google.com/view/2w4Av7jJ2_B
https://poly.google.com/view/2nAZOVdCDLC
https://poly.google.com/view/8Om0rRz1PDg
https://poly.google.com/view/0mqjLo6Zuu1
https://poly.google.com/view/9i3zPpFEIf3
https://poly.google.com/view/ea-GaiMlyYQ
Bunny Asset (Poly by Google):
https://poly.google.com/view/eIA8cNdEn-4
Kayak Asset (Poly by Google):
https://poly.google.com/view/0ciipfLS8Nf
Sounds (Sound Bible):
http://soundbible.com/1935-Ocean-Waves.html
http://soundbible.com/2193-Flock-Seagulls.html
Water Shader (Unity Asset Store):
https://assetstore.unity.com/packages/vfx/shaders/water-effect-fits-for-lowpoly-style-87810
You can upload files of up to 20MB using this form.