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Outcome


Project Summary 


Intention

Lumi Touch Remake - "How’s the Weather" was designed to bridge emotional and physical distances between friends in different locations. Our concept leverages IoT capabilities to provide a simple yet powerful emotional check-in tool. With a small bird-shaped squeezable device connected to a luminous display, users convey their mood, triggering corresponding lighting effects on the paired device. Warm orange light signals happiness, while calming blue or trickling lights express sadness. The seamless integration of touch and light creates a unique sensory experience for emotional interaction. The prototype enables users to subtly communicate their emotional state and mood through tactile interaction with a bird-shaped device and accompanying glowing lights. The concept revolves around the metaphor of weather to represent moods: sunny, cloudy, rainy, and stormy, making it intuitive and accessible. The device fosters empathy and a sense of presence by translating physical interactions into visual feedback. This project explores how IoT devices can deepen emotional connections in today’s digitally connected but emotionally fragmented world.

Historical Cases

This project draws inspiration from historical emotional communication devices Lumi Touch frames, designed and developed by MIT Media Lab, which use haptic and visual elements to convey feelings. Drawing from theories of affective computing and emotional design (Norman, 2004), this project emphasizes subtlety and intimacy in interaction. The bird design was inspired by symbolic connections to nature and harmony, aligning with the Lumi Touch's objective to create gentle, non-intrusive communication. We reference prior works on embodied interaction (Dourish, 2001) to underline the importance of physical touch in human connection. 

How’s the Weather aims to reimagine personal emotional communication in a digitally connected world. This interactive IoT device enables users to check in with a friend’s mood and express their own feelings through tactile interaction and synchronized light patterns. The design’s driving intent is to foster emotional closeness despite physical distance, using the metaphor of weather to represent moods. By connecting two people in real-time with a tangible, engaging medium, Lumi Touch offers a solution for subtle, meaningful communication in today’s fragmented digital landscape.

Remaking


Approach Overview

The key goal was to rebuild the Lumi Touch frame as an IoT-enabled emotional interface. We focused on recreating the essence of mood communication through touch and light. Prioritizing simplicity and emotional resonance, we emphasized creating a tactile, interactive object with seamless integration of IoT components.

Process

The process of our project began with brainstorming and ideation. After researching and studying the precedent project, Lumi Touch Frames, we explored how this mechanism of interaction could extend beyond its original romantic context. We shifted the focus to friendship, reflecting on how friends often check in with each other by asking, "Hey, how's the weather?" Friends often think of each other when looking out the window, even when physically apart. This led us to design a window-frame-shaped device that helps friends stay emotionally connected.


First, we started the initial sketches early brainstorming metaphors of touch and weather. Material choices are components included NeoPixel LEDs for dynamic lighting and a Particle Photon for connectivity. We then developed the interaction folow, which is squeezing the bird sends a signal to trigger corresponding lights on a paired device.

Next, we moved on to prototyping. We started by connecting a basic pressure sensor to an LED light to test input-output functionality. Once we achieved control of the LED light through pressure, we integrated a NeoPixel LED strip to produce more complex lighting patterns. We designed lighting responses that varied based on both the intensity of pressure and the duration of the touch.

After achieving reliable lighting control, we connected two devices via Particle Photon microcontrollers. When one user pressed the sensor on their device, the paired device lit up in real time, successfully achieving synchronized emotional communication. Finally, we built the physical prototype using foam board and paper, crafting the window frame shape to reinforce the metaphor of looking out at the weather.

 The challenge of this process is that we still need to ensure real-time responsiveness and crafting a bird that is ergonomic and durable if we really want to push our prototypes with our design concept.

Bill of Materials 

The materials we used for the prototype include:
1. Particle Photo microcontroller x 2
2. NeoPixel LED stip x2
3. Pressure sensor (for detecting squeezes) x2
4. a bird prototype
5. Power supply(laptops), resistors, jumping wires and usb converter


Workflow Diagram

Input: User squeezes the bird

Processing: The signal is sent via the Particle Photon
Output: The paired Lumi Touch frame emits corresponding light patterns


Flow: Squeeze -> IoT signal transmission -> Light activation on paired device.

    Circuit Diagram 

    [Insert circuit diagram here]


    Rebuild Prototype

     

    [Firgue 1: First Attempt, using LED as the first prototype demo]

    [Figure 2: Second Attempt, using the NeoPixel LED Strip]

    Code

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    Reinterpreting


    Approach 

    When checking in on a friend we often ask them how are they feeling. Taking the idea of an ambient device that lets the other know you are thinking of them, we reinterpreted this idea in the form of a window and bird. In the way we think about a person, we often look out the window, taking this symbolic gesture, we took the form of a window and our connotations around weather and emotions, as a way to communicate how we are feeling to friend. With a bird on a window sill, the way in which you treat the bird, replicated your emotional state. The happier, the more likely you are to be friendly with the bird, as opposed being upset, you might want to squeeze the bird harder. Based on how lightly or harshly you squeeze, the weather will replicate these feelings, a good day is sunny, a bad is stormy and so forth. We chose to use weather as our way to communicate emotion, because we often associate the weather with the thoughts, looking out on a rainy day, we feel sad. It also serves in the gesture of checking in on someone, asking how's someone feeling, like a rain check, it acts as an initiative to check in on a friend.  

    We envisioned Lumi Touch as a system that could scale to additional contexts, such as team collaboration or mental health monitoring. Exploring weather as a metaphor allowed for universal emotional representation.

    Process

    • Iteration 1: Explored additional moods represented by weather states (e.g., thunderstorms for distress).

    • Iteration 2: Developed multiple prototypes to simulate group interactions (e.g., syncing two devices).

    Reflection

    In looking back on our design, I think the biggest think I would want to change about it, is making the device have a setting at default for one person to make the initial question, instead of simply broadcasting your emotion out from the blue, by adding this initial asking setting with a different light and pattern, would also allow for the feeling of being thought of more evident. In this way the interaction would also feel a little less cold and self centered, and really emphasis the connection of thinking of someone. This would also require the light setting once responding to last through the day, so that this does not remain as only live feedback. 

    Conceptual Design

    How's the Weather:

    An interactive IoT device for meaningful connections. Check in with a friend's mood and share yours through touch and light. 

    Design concept: An Interactive IoT device that allows you to check in with a friend about their current mood and how they are feeling, and tell them how you are doing.

    [Figure 3: How's weather Design Concept Storyboard]


    Prototype:

    Circuit Diagram:



    Workflow Diagram:



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    Reflection: 

    The feedback we received during the demo showcase day revealed several opportunities for improvement:

    Miscommunication and Ambiguity: Reviewers pointed out potential confusion in associating specific weather patterns with moods. For instance, the meaning of a “sunny” or “rainy” light could be interpreted differently across users.

    Self-Centered Messaging: Concerns were raised about whether users are always sending messages focused on their own mood. Suggestions included adding a mode for users to signal “I am thinking of you” without directly expressing their mood.

    Customizability: Reviewers asked whether the mood state could be modified after sending and if the lighting could persist for a longer duration to reflect ongoing emotional states.

    Affordances of the Bird: Questions arose about the bird-shaped device’s interaction design. Is squeezing the bird the ideal action, or could it be reimagined to feel more natural or inviting to touch?

    Instructions and Usability: How can we better communicate the intended use of the device to new users? Clearer guidance or onboarding could enhance the experience.

    Taking the critique from the reviewers on the demo showcase day into consideration of future improvement, the iterative design could i
    ntroduce a secondary mode for users to communicate “thinking of you” without mood-specific patterns. We could also allow users to modify or sustain mood states over extended periods. We need to revisit the physical affordances of the bird to make interactions more intuitive and comfortable. Furthermore, developing visual or interactive instructions to ensure clearer usability for first-time users is also worth considering.


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