The level of entropy for this process was lower than for the first process. Since the computer was able to much more accurately synchronize the muting/unmuting the songs, there was more order in this process. Additionally, the volume was more equal across songs, which decreased entropy.
However, there were many moments of abrupt silences (when all four songs were muted), leading to increased indeterminacy. These silences sounded quite unnatural, as they lasted exactly 5 seconds. Despite the increase in order, the abrupt synchronization of muting and unmuting made the experience much more jarring.
Third Process (Synthesized Chance):
For this composition, we took the results of the previous two processes and used them to make a new composition. We also used a method that was in between the first process and the second process in terms of human- and computer-generated randomness.
Now instead of using the original four songs that we chose, two of us used the first composition, and two of us used the second composition. Then we did the following process:
We had a centralized timer that we all looked at that repeatedly counted 5 seconds.
We started our songs at the same time.
Every time the timer hit 0 (every 5 seconds) we used the RNG from random.org to generate a 1 or 0 and in that way we determined whether to play or pause or song for the next 5 seconds.
We repeated this process for roughly 5 minutes.
In this way we tried to lower the chance/indeterminacy/entropy of the piece by having a central timer, but we still had room for human error. This was somewhere between the first and the second composition.