Portraying Wellness

Made by Michael James · HIDDEN

Create a device that represents how a person is influenced by their behavior and surroundings over time.

Created: January 29th, 2017

This project is unlisted and only folks with the link can see it. Be considerate and think twice before sharing.

0

Intention

We are often not aware how our wellness is shaped by our actions and surroundings or it has changed over time due to events we have experienced. Periodically capturing a data portrait of yourself would allow you to look from a distance, to notice behavioral or environmental features that are impacting your well-being and perception of yourself and the world. This intervention will explore how existing or possible behavioral data could be scoured and presented to allow individuals to see a representation of themselves change over time. This tool would help identify potentially hazardous habits, agents, situations, or spaces.

0

Precedents

Detection of behavior change in people with depression

Afsaneh Doryab, Jun Ki Min, Jason Wiese, John Zimmerman, Jason Hong (Carnegie Mellon University)

https://drive.google.com/file/d/0BxF_mgbVSV6VS1QxTThMZTZJa3M/view?usp=sharing

The use of sensor data from a mobile phone to predict changes in major depression.

Data collected: noise amplitude (from microphone), location, WiFi SSIDs, light intensity (from ambient light sensor), movement (from accelerometer), device states (such as screen on/off, apps currently running, and the battery-charging state), daily call logs, and text messages from the phone. Features were extracted from these data streams to generate three main behavior parameters: social interaction, mobility, and phone usage. 


Depicting Emotional Range

Nick Barclay

I enjoy the way Nick was able to use simple shapes and two colors to elicit visceral emotions that are immediately relatable.

0
Nick Barclay
Mentalillness5.thumb
x
Share this Project

This project is unlisted and only folks with the link can see it. Be considerate and think twice before sharing.


Found In

Focused on
About

Create a device that represents how a person is influenced by their behavior and surroundings over time.