48-528 - Responsive Mobile Environments - Spooky Technology

Spring 2022 · 12 members · Course site

About

As part of this project-based course, we’ll get hands-on with emerging technologies, concepts and applications in the internet of things through a critical socio-technical lens. Over it’s 14-weeks, we’ll prototype and explore new tools and tech to explore and speculate on the strange, supernatural and mystic qualities of the smart home.

Learn more at the course site: http://rme2022.daraghbyrne.me

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Pools

  • Haunted [Smart] House

    15 projects · 16 members

    Working in small groups, develop a digital exhibition to engage invited guests (and potentially wider audiences) in Spooky Technology. Each group will prepare one prototype with supporting diagetic...more

  • Investigation I - That Which is Hidden

    10 projects · 13 members

    Explore a spooky line of design inquiry that reveals an aspect of a system that is hidden. Make (an aspect of) a hidden system visible, tangible, perceivable, or discussable through a designed art...more