DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Working collaboratively, create a short 2-3 minute performance that will never be the same. Use ideas of indeterminacy, emergence and generative performance, to develop a media-driven performance t...more
Drawing inspiration from Bjorn Karrmann's Objectifier, hack an everyday object to imbue it with intelligence. Your goal is to creative experiment with the function of an everyday appliance, integra...more
Students will create an algorithmically generated pattern, projected onto a 2’x2’ canvas, to prompt fellow classmates in free-hand sketching experiments. Patterns should be informed by fundamental ...more
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Vail Cypher LED
(first video didn't upload correctly; please visit the link instead — can't edit documentation :"•) )