DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
The ability to learn - that is, to change and adapt to one's environment - is one of the hallmarks of intelligence, whether in humans, animals, or machines. In this course, we will examine the natu...more
Develop a experiential / speculative design for a memory prothesis; a tangible device to support memory.
Design a hybrid ritual for data loss (the forgetting or dispossessing of digital memories) supported with one or more tangible (physical/digital) objects. Image Credit: ZOE1998SB.
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Vail Cypher LED
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