DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
The goal of this exercise is for you to practice: finding good subject matter; finding the best vantage point (perspective on your subject matter); and considering the composition You should ta...more
Design a hybrid space for remembrance or memorialization that mixes digital and physical interactions to support a digital legacy
As part of this exercise you’ll practice developing paired devices and networked interactions with Particle.publish, Particle.subscribe and webhooks!
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Vail Cypher LED
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